Dormant Gold Recycling System – Soft Rollout Notice

Dormant Gold Recycling System - Soft Rollout Notice

Hello Legends,

As Ran Community continues to grow and stabilize, we are preparing an important economy update called the Dormant Gold Recycling System.

⚠️ This system is not active yet.

We are announcing it early so everyone understands the purpose, the rules, and why it matters before anything is applied.

💰 Why This Matters

A healthy economy needs gold to move.

When large amounts of gold remain unused in long-inactive accounts, they no longer support the active game. Instead, they silently distort the economy by increasing total supply without contributing to real gameplay.

Over time, this can lead to:

  • Unstable item prices
  • Inflated upgrade costs
  • Weaker reward value
  • Reduced overall value of gold

Instead of printing new gold into the server, we are building a better and more sustainable cycle:

  • Bring dormant gold back into circulation
  • Protect the long-term value of gold
  • Avoid unnecessary gold printing
  • Reward active players through real gameplay
  • Support systems like Merit Shop, Boss Hunt, Map Hunt rewards, TW, CW, and the upcoming July 3v3 event
♻️ What Is Dormant Gold Recycling?

The Dormant Gold Recycling System is a gradual system that applies only to very long inactive accounts (120+ days).

It is designed to recycle a small portion of excess dormant gold back into the active server economy.

This system is not designed to punish returning players.

Its purpose is to protect the live economy while ensuring that active players benefit through real participation.

🛡️ Returning Player Protection

To protect returning players, a safe gold amount will always remain untouched.

Protected amount:
350,000,000 gold

Only gold above this amount will be eligible for recycling.

Example

If a 120+ day inactive account has 1,350,000,000 gold:

  • 350,000,000 gold remains protected
  • 1,000,000,000 gold becomes eligible
  • Only a small weekly portion of the eligible amount is recycled

This system is:

  • Not an instant wipe
  • Not a sudden removal
  • Fully gradual and controlled
🔥 Where Will Recycled Gold Go?

Recycled gold will be handled carefully and transparently:

  • 33.3% permanently burned to reduce excess gold pressure
  • 33.3% added to TW / CW reward pools
  • 20% returned through participation rewards
  • 13.4% used for rotating server events

We will also provide transparent reports and data visualization on our website so players can clearly see how recycled gold is being managed.

⚔️ Why This Helps Active Players

Instead of injecting artificial gold into the economy, we recycle unused gold back into active gameplay where it creates real value.

This results in:

  • Stronger reward pools
  • More meaningful TW / CW participation
  • Better support for events
  • Healthier long-term progression

Gold should move.
Gold should reward activity.

📌 Soft Rollout Notes

Please read carefully:

  • The system is not active yet
  • This is an early announcement only
  • A grace period will be given before activation
  • Only very long inactive accounts (120+ days) may be included
  • Active players are not affected
  • Protected gold ensures fair return for returning players
  • Final rollout timing and details will be announced separately

There will be:

  • No panic
  • No surprise deductions
  • No sudden changes

This is a long-term economy protection system, not a punishment system.

🏆 Bigger Picture

Ran Community is entering a more competitive and activity-focused phase.

With upcoming systems such as:

  • Merit Shop
  • Boss Hunt
  • Map Hunt rewards
  • TW / CW improvements
  • July 3v3 Event

We need a strong, fair, and sustainable economy to support long-term growth.

This system helps build that foundation.

Final Note

We are committed to keeping Ran Community:

  • Fair
  • Active
  • Competitive
  • Sustainable

Thank you for continuing to support the community ❤️

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Ran Community (formerly RanPDF) is an independent, fan-driven revival of a classic legacy MMORPG, built with community feedback and powered by a player-driven economy.

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