RAN has always been a special game.
The classes.
The PvP.
The school maps.
The chaos of a great guild war.
But if we’re being honest, RAN always had potential it never fully reached.
Some skills were left unfinished.
Some classes never received the attention they deserved.
Some mechanics were clearly designed for something bigger that never came.
We love this game too much to leave it that way.
Ran Community isn’t just about keeping RAN alive.
It’s about building the best version of RAN that should have existed, by finishing what was left incomplete without changing what made the game special. 💙
⚔️ How We’re Approaching Balance
We’re not dropping everything at once.
Each balance update will focus on 1–2 classes at a time.
Every change will include full patch notes and reasoning, so you understand exactly:
• What changed
• Why it changed
• What problem it solves
No hidden buffs.
No mystery nerfs.
Just transparent development.
🛠 Balance Roadmap
Balance updates will roll out gradually:
Balance 1.0
Fighter & Arms
Balance 1.1
Archer & Assassin
Balance 1.2
Scientist & Extreme
Balance 1.5
Tricker improvements
Balance 2.0
Shaper tuning
After every release, we will observe gameplay, listen to feedback, and adjust when necessary.
Balance is an ongoing process, and the community plays a big role in shaping it.
🎯 Balance 1.0 Focus
Fighter
A-tier → A-tier
✔ Gains sustain for longer fights
Arms
B-tier → A-tier
✔ The tank finally becomes a real frontline presence
Full patch notes and skill-by-skill breakdown will be posted before deployment.
💙 The Goal
EP11 always had the potential to be something special.
We’re simply giving it the time and care it never received.
One class at a time.
Together. 🙏









