We are now in Phase 3 of Shaper adjustments, the final tuning stage before lock-in.
- Shaper has been aligned closer to GS 2019 baseline, adapted to the current live meta
- Skill interactions have been refined and normalized
- Excessive or overlapping effects have been controlled
🧠 About the “Shaper is OP” Feedback
We’ve reviewed both player feedback and actual in-game data.
👉 No single class is dominating on its own
👉 Every class has strong win conditions depending on execution, matchup, and team play
Shaper included.
🎯 What This Means
Phase 3 is no longer experimental.
This stage is focused on:
- Finalizing Shaper’s core behavior
- Observing real match performance
- Ensuring proper balance within the full class ecosystem
🔒 Phase 4 — LOCK & POLISH
After this phase, Shaper will enter Phase 4.
- No more balance adjustments are planned
- Only minor fixes or polish will be applied if necessary
This is in preparation for our major July event, where stability is critical.
⚠️ Important
Balance decisions will not be based on complaints alone.
All adjustments are grounded in:
- Real gameplay data
- System-wide balance
- Proper class identity and counterplay
🔚 Moving Forward
This is the version to:
- Learn
- Adapt to
- Compete with
🎮 CTA
👉 Play the updated Shaper in real scenarios
👉 Share feedback based on actual gameplay
👉 Report specific cases if something truly breaks









