Server UP: Build 6 Patch Updates

Server UP: Build 6 Patch Updates

Highlights

  • EXP bonuses added to premium costumes and headgears
  • Exclusive temporary boosters added to HappyYarn? NPC
  • New Point Store system rolled out using Kreds
  • Stability improvements on client-server communication
  • Top-Up Kreds page live on website

Manual Patch Download Link:

Mirror (1): Direct Download
Mirror (2): Google Drive Link

Game Updates

  • NPC Traitor: “Beta” costume shop renamed to GoodShit
  • NPC Traitor (Ninong): Limited premium costumes + event jacket added
  • GoodShit Costumes: Now grant 20–30% EXP bonus (not just Samba)
  • Box-Type Headgears: Added 20% EXP bonus
  • GoodShit Wing Costumes: Added 5% EXP bonus
  • Enhancer Looting: Ganil Powder and Bail Powder now treated as Enhancers (auto-looted by pets)
  • GoodShit Price: Costumes now cost 3.5M Gold
  • NPC Mr. Ukay – HappyYarn?: New pets, EXP items, randomizers, and Destiny Box boosters added (Power Up, Speed Up, Crazy, Lucky, Heal)
  • Kreds: All instances of “Ran Point” now replaced with “Kreds”
  • Point Store: Now live and supports Kreds as in-game currency
  • Point Shop: Added limited premium costumes (good for 3–4 patches only) and QoL items
  • Build Version: Server info and license updated
  • Connection Stability: Improved keepalive and reduced delay between client-server
  • Login Fix: Better handling of persistent login failures (false-positive detection improved)

Server Updates

  • Idle Prevention: Long-lived connections now better handled
  • Authentication: Login security improved

Website Updates

  • Top-Up Kreds Page: Now live on the website

Need help or found a bug?

  • Report in Discord → #bug-report with: IGN, map/quest, steps to reproduce, timestamp, and screenshot/video
  • Suggestions/QoL ideas → #comments-and-suggestions

Useful links:

Thank you for your support. See you on campus!

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Ran Community (formerly RanPDF) is an independent, fan-driven revival of a classic legacy MMORPG, built with community feedback and powered by a player-driven economy.

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